Dazzling pyrotechnics on a handheld 3D budget with OpenGL ES

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This video podcast produced by NVIDIA discusses performance coding techniques for graphics processing on handheld devices that maximize 3D graphics performance for C++ applications coded using OpenGL ES 1.1. The podcast is fast-paced, and visually compelling, presenting tips on matrix management, vertex lighting, visibility determination, and how to generate convincing volumetric explosions. It brings all the tips together by showing a 64-spaceship battle scene with dynamic lighting and explosions running at 30 fps on a mobile phone. For more on OpenGL ES, visit http://www.khronos.org

Category: Howto
Uploaded: January 11th, 2007 @ 10:26 am
Author: khronosgroup

Length: 08:30
Rating: Whole StarWhole StarWhole StarWhole StarHalf Star
Views: 11,584

Tags: 3d graphics handheld khronos mobile opengl

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