Texture Design Using Morphable Textures

Back


We present a system for designing novel textures in the space of textures induced by an input database. We capture the structure of the induced space by a simplicial complex where vertices of the simplices represent input textures. A user can generate new textures by interpolating within individual simplices. We propose a morphable interpolation for textures, which also defines a metric used to build the simplicial complex. To guarantee sharpness in interpolated textures, we enforce histograms of high-frequency content using a novel method for histogram interpolation. We allow users to continuously navigate in the simplicial complex and design new textures using a simple and efficient user interface. We demonstrate the usefulness of our system by integrating it with a 3D texture painting application, where the user interactively designs desired textures. http://people.csail.mit.edu/wojciech/

Category: Tech
Uploaded: December 25th, 2007 @ 9:01 pm
Author: wmatusik

Length: 04:21
Rating:
Views: 324

Tags: 3d cg cgi computer data generated graphics ibr image image-based images interpolation morphing rendering synthesis

Related Video Links:


» View Video Comments For Texture Design Using Morphable Textures
» View wmatusik's Other Uploaded Videos

Video Thumbnails:


Thumbnail #1 Video Thumbnail #1:

Thumbnail #2 Video Thumbnail #2:

Thumbnail #3 Video Thumbnail #3:



Video Embedding Code:


Video Url:


Embed Code:

* Embed this video on your website, social bookmark, myspace, or blog.